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Less is More in Thief 4

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Check out the official website for the latest 20 Quid Amusements comic strip!

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Overall, I remember really hating the new design for Garrett. Either they changed him a little without me realizing it, or I've gotten used to it. Whichever the case, I think it's mostly just that stupid handkerchief thing that bugs me now, because without that, he looks exactly like the Garrett I know and love. Although that voice annoys me to no end. As a matter of fact, all of the voices sort of annoy me, as well as the way they speak. In the original Thief games, the guards used to say "Taffer" a lot, and all of the guards also had the same voices (about three or five different male voices in total if I recall correctly). While I can understand adding more diversity to the voices, I still haven't heard any of those good old voices that I miss so much, nor have I seen that drunk guard that was present in all of the other games. Also, the original voice of Garrett was just so suave, but the new one is just so... plain, and boring. Also, maybe it's just me, but in the original Thief games, everyone sounded British, while now, everyone sounds American, which sort of spoils the mood as well.

Thankfully the game isn't as bad as it could have been. Apparently they were going to put in Quick Time Events, and a Leveling System. While those aren't terrible features, they are horrible for a Thief game.

Now you may be wondering why not being able to jump on the spot is a bad thing, especially since you can still climb on everything (actually, you can probably climb on more things now than before). The reason is simple. First, there are a select few places you can't jump across because of the new system, but that's minor. The main reason, is because me and everyone else I know, jump on the spot to get a guard's attention. Now you have to use bottles to achieve the same thing. Well, either that or run past them, which comes with it's own set of problems. But I mostly just mentioned this in my comic, because it's such a simple feature that was in the older games, but not in this newest one.

Something that has been really bugging me about the game though, is how the screen flashes every time you walk into the light. Yeah, I know I'm in the light, I can see the indicator to the side, you can stop reminding me now! Seriously, if you're just wandering about a little bit, going in and out of light, that flash is enough to give you an epileptic shock or something. Couldn't they have put it on a delay or something? Maybe check to see how long you've been in the dark, and if you've been in the dark for 5 seconds or more and have just gone into the light, then flash! Because most of the time when it flashes, you're just wandering about without needing to be sneaky (such as when you've knocked everyone out).

Well, enough complaining. The game isn't too bad. Personally, I would be enjoying it more if they had kept the original voice of Garrett, but the developers were too tight to pay for both a voice actor and another guy to do the mo-cap stuff, and as such settled on an all-in-one person. I don't care about their so called excuses, I know the real reason was because they weren't willing to hire two people when one would do.

You know something else? The zombies in Thief 1 (none of the sequels) are still the scariest zombies I've ever seen on a video game, even to this day they scare the living daylights out of me. I'm not kidding. I play and watch lots of Zombie Games and Films, and love them all. Zombies don't even phase me now. But the zombies on Thief 1... man those things are still scary!
I wonder if I'll ever get past level 2 of that first game?
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Grybautoja's avatar
At least... maybe they made it cheaper? :o